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So, as we’re building it from the ground up, we’re going to update it visually, as well as some of the design elements to match player comfort and expectations, and we are going to keep it linear like the original games, not make it open world. Although we’re still in the very earliest stages of development, what we’re trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity.
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So, I think it kind of has to be a remake as opposed to a remaster. The gaming public now has an even more refined palate. The original Splinter Cell has a lot that was amazing and revolutionary at the time it came out, 19 years ago. Matt West: To me, a remake takes what you’d do in a remaster and goes a little bit further with it. How are you approaching Splinter Cell as a remake? What makes it a remake and not a remaster? To find out more, we spoke with three developers on the project – Creative Director Chris Auty, Producer Matt West, and Technical Producer Peter Handrinos – about their connection to the series, what’s being preserved, and what made Splinter Cell such a revelation.
#SPLINTER CELL REMAKE RAYTRACING SERIES#
Led by Ubisoft Toronto, the game will be rebuilt from the ground up using Ubisoft’s own Snowdrop engine – the same engine being used to develop Avatar: Frontiers of Pandora, as well as Ubisoft’s upcoming Star Wars game – to deliver new-generation visuals and gameplay, and the dynamic lighting and shadows the series is known for. So, as always, keep your eyes open at this year’s E3.Ubisoft has greenlit the development of a Splinter Cell remake that will draw from the rich canvas of the brand. And when will Splinter Cell return? There have been persistent rumors Ubisoft is working on a new entry for the past couple years, and Sam Fisher recently showed up for a cameo in Ghost Recon Wildlands. Expectations are going to be sky-high whenever Splinter Cell returns. The “we can’t bring back Splinter Cells unless we can do something new with it” reasoning feels a bit hollow, given Ubisoft’s penchant for pumping out similar Assassin’s Creed and Far Cry games, although devs being wary of the franchise due to pressure from fans certainly rings true. So, we have to follow what they like to do." Also, because of Assassin's Creed and all the other brands taking off, people wanted to work on those brands more. At one point you will see something, but I can't say more than that. Now there are some things and some people that are now looking at the brand taking care of the brand. Last time we did a Splinter Cell, we had lots of pressure from all the fans saying, 'Don't change it, don't do this, don't do that.' So, some of the teams were more anxious to work on the brand. "When you create a you have to make sure you will come with something that will be different enough from what you did before. Will Splinter Cell ever return? What, exactly, is the holdup? Ubisoft CEO Yves Guillemot explained the situation during an IGN Unfiltered interview, saying they didn’t want to revive the franchise unless they could do something unique with it…
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That’s no longer the case, as it’s coming up on six years since the release of Splinter Cell: Blacklist in 2013. At one time, Splinter Cell was arguably Ubisoft’s premier brand, with new entries coming out every year or two.
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